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Senior Video Game Art Director
PARIS MEDIALyon, FR- Offre sponsorisée
Technical Art Director(Xi'an China)
VirtuosLyon, Auvergne-Rhône-Alpes, FranceCHARGE D'AFFAIRES OUVRAGES D'ART FH
IngéropLyon, Rhône, France- Offre sponsorisée
Ingénieur Travaux Confirmé H / F (CDI)
MICHAEL PAGELyon, Rhone, FranceInfirmier - H / F
Ramsay SantéEcully, Auvergne-Rhône-AlpesIngénieur Génie Civil Ouvrages d'art FH
SitesDardilly, FranceIngénieure / Inspectrice - Ingénieur / Inspecteur en ouvrages d'art
ArteliaNeyron, Auvergne-Rhône-Alpes, FranceIngénieur ouvrage d'art
Davidson consultingLyonResponsable financier
TeliosaLyon, FR- Offre sponsorisée
Responsable d'Affaires Ouvrages d'Art (H / F)
Groupe Baudin ChateauneufNeyron, FranceChef de Projet Ouvrages d'Art FH
Egis GroupLyon, Rhône, FranceResponsable Bureau Etudes Ouvrages d'Art (PEI LY) F / H
CSE RESEAU ZONE DE PROD SUD ESTLyon, RHONE (69), Auvergne-Rhône-AlpesTechnicien(ne) en Ouvrage d'art (H / F)
Groupe GingerSaint-Priest, FrancePROJETEUR OUVRAGES D'ART (F / H / NG)
SCELyon , FRResponsable d’Affaires Ouvrages d’Art (H / F)
Baudin ChateauneufNEYRONCommercial Sédentaire Métiers d'Art H / F (New window)
LMI-RECRUTEMENTVilleurbanneAddictologue (h / f), Lyon 09
ADECCOMEDICALLyon 09, Rhône, France- Offre sponsorisée
Responsable Bureau Etudes Ouvrages d'Art (PEI LY) F / H
AGENCE CADRESLyon, FRResponsable Bureau Etudes Ouvrages d'Art (PEI LY) F / H
SNCFLyon, RhoneRecherches associées
Senior Video Game Art Director
PARIS MEDIALyon, FR- Temporaire
Company Description
PARIS MEDIA is an independent game company based in the UK. Our upcoming title, Outlaw's Vengeance, is a third-person action video game focused on stealth and parkour. We are a small indie team of ambitious individuals, and we are looking for a creative team player who shares our values of innovation, grit, and creative problem-solving.
Role Description : Art Director (3-Month Contract, Vertical Slice)
This is a remote role. You will lead the visual direction for Outlaw’s Vengeance and guide the art team to deliver a cohesive, game-ready vertical slice in the next three months. You will establish the style guide, provide hands-on concept art and paintovers, and art direct across environments, characters, props, VFX, and UI so the vertical slice feels unified, performant. The Game's visuals are inspired by Assassin’s Creed, Dishonored, and Dune.
Compensation : $4,000 USD / pcm
Core Responsibilities
- Define the art vision and constraints for the vertical slice. Produce a concise style bible covering palette, materials, lighting mood, silhouettes, and iconography unique to our world.
- Create key concepts and paintovers for priority locations and hero props. Deliver moodboards and callouts that translate cleanly to production.
- Direct environment look-dev for modular kits, trim sheets, and material libraries. Ensure readability for stealth and parkour.
- Review assets and give clear, actionable feedback. Maintain quality bars while protecting scope and performance targets.
- Partner with Game Director, Level Design, Tech Art, and Programming to lock metrics, texel density, LOD strategy, shader usage, and lighting values suitable for UE5.
- Establish an efficient art pipeline and review cadence. Unblock artists quickly and align outputs with milestone goals.
- Support outsourcing by writing briefs, doing paintovers, and performing final buy-offs.
- Collaborate on UI and VFX direction so the overall presentation feels cohesive and readable in gameplay.
- Prepare one sheet of “visual proof” per milestone. This includes updated style bible pages, before-and-after paintovers, and in-engine screenshots that match concepts.
Expected Deliverables Within 3 Months
Required Qualifications
Nice To Have
To Apply