Recherche d'emploi > Lille (59) > Technical artist

Senior Technical Artist

onibi
Lille, FR
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Onibi was established in 2023. Our team comprises seasoned industry veterans who embarked on a mission to construct the ultimate UGC (User-Generated Content) MMO open world for exploration and creativity.

With decades of expertise in online worlds, multiplayer gaming, and innovative platforms, we have previously contributed to some of the most renowned and successful game titles.

We meticulously assembled our team to craft something truly extraordinary.

The project is currently in stealth mode, so there's limited information about us online. We'll make a big splash when the time is right.

Our work environment mirrors the ethos of old-school game developers, fostering a collaborative atmosphere where everyone can make meaningful contributions at various levels.

We have garnered support from exceptional venture capitalists from around the globe, and we are determined to deliver an experience that we believe will make a significant impact on the gaming industry.

Our studio is looking for a talented Senior Technical Artist to be part of our ambitious journey!

Role : Senior technical Artist

Location : The candidate must be based in Europe within + / - 2 hours of CET time zone.

Start date : As soon as possible

What you will be doing :

  • Working with an additional Technical Artist.
  • Research and prototyping for games.
  • Define the technical constraints and requirements for keeping assets in line with mobile hardware limitations and performance needs.
  • Implement and adjust 3d assets in Unity.
  • Adjust lightning, VFХ and animations.
  • Add pipeline description and best practices to Art-tech bible documentation.
  • Assure the consistency of performance and art quality throughout our game from a technical perspective.
  • Act as an intermediary between the Art, and the Programming team.
  • Work on an ambitious project with a talented team.

What requirements will we be looking at :

  • 5+ years’ experience and shipped titles as a Technical Artist in the PC game industry.
  • Familiarity with 3D art tools & game development process.
  • Comprehensive knowledge of CG fundamentals : modeling, textures / shaders, rigging, animation, lighting.
  • Experience in MMO game development.
  • Some experience in SRP batching pipelines.
  • Strong knowledge of pipelines, lighting, VFX, shaders, animation in Unity.
  • Knowledge in Anime Style Shading and Materials.
  • Knowledge of the pipelines for a procedural generated world.
  • Skilled Rigging would be beneficial.
  • Graphic Programming skills are also beneficial.
  • Good communication skills in English.

Software :

  • Excellent in Unity
  • Proficient in Photoshop & to a lesser extent the Adobe suite
  • Proficient in Maya and other 3D modelling production software.

Benefits :

  • 8 weeks PTO (Paid Time Off).
  • Monthly wellness stipend in cash (mental well-being, sports, massage, etc.).
  • Comprehensive home office setup.
  • Flexible working hours with a fully remote policy.
  • Commitment to equal pay.
  • 18 weeks of paid equal maternity and paternity leave with a €3k subsidy.
  • Stock option plan.
  • Competitive health insurance (adapted to location & company policy).
  • Paying for childcare (adapted to location & company policy)
  • Region-specific additional benefits.

We will be pleased to receive your application and wish you the best of luck.

Looking forward to (hopefully) meeting you and chatting about gaming : )!

https : / / www.onibi.gg /

Il y a 14 heures
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